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MEIA NOITE vs Mira · CCT 2026 South America Series 6 ·

MEIA NOITE 16–5 Mira · Ancient

MEIA NOITE won Ancient 16–5.

MEIA NOITE won 8 of 12 rounds on CT and 6 of 12 on T.

Mira won 6 of 12 rounds on CT and 4 of 12 on T.

Jerr1 had the best rating on the map, 1.63, with 28 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MEIA NOITE 16 8/12 6/12 0/2
Mira 5 6/12 4/12 2/2

MEIA NOITE

Player K D A +/− ADR KAST HS% Swing Rating
Jerr1 28 17 9 +11 113.1 77.8% 75.0% +2.7% 1.63
abr 22 17 7 +5 75.7 85.2% 40.9% +2.1% 1.33
nyezin 18 18 4 0 54.4 74.1% 44.4% -1.1% 1.01
bsd 17 16 9 +1 95.1 81.5% 47.1% +1.1% 1.27
CutzMeretz 17 17 11 0 68.9 74.1% 41.2% -0.9% 1.10

Mira

Player K D A +/− ADR KAST HS% Swing Rating
felps 20 24 10 -4 100.8 70.4% 60.0% -4.2% 1.04
reNTU 18 17 5 +1 78.2 70.4% 33.3% +0.7% 1.20
bacc 16 20 4 -4 49.9 66.7% 31.3% -1.4% 0.87
pesadelo 15 22 7 -7 61.0 63.0% 33.3% -1.5% 0.86
fokiu 14 19 6 -5 58.0 55.6% 57.1% +0.8% 0.94

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Bomb exploded
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer