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METANOIA Wolves vs Yawara · ESL Challenger League Season 52 South America Cup 2 ·

METANOIA Wolves 2–12 Yawara · Dust2

Yawara won Dust2 12–2.

METANOIA Wolves won 4 of 12 rounds on CT and 8 of 12 on T.

Yawara won 4 of 12 rounds on CT and 8 of 12 on T.

pancc had the best rating on the map, 1.34, with 22 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
METANOIA Wolves 2 4/12 8/12 2/2
Yawara 12 4/12 8/12 0/2

METANOIA Wolves

Player K D A +/− ADR KAST HS% Swing Rating
khowy 20 18 4 +2 79.9 67.9% 50.0% +1.1% 1.23
tineu 17 20 4 -3 63.9 67.9% 52.9% +0.9% 1.09
vzn 14 22 9 -8 72.9 57.1% 50.0% -3.9% 0.83
spinnie 14 23 6 -9 59.7 57.1% 57.1% -3.5% 0.76
ALENNNCAR 11 22 6 -11 51.2 50.0% 9.1% -2.0% 0.72

Yawara

Player K D A +/− ADR KAST HS% Swing Rating
deemO 23 14 1 +9 74.0 78.6% 52.2% +1.4% 1.33
tele 22 16 4 +6 84.1 85.7% 54.5% +0.1% 1.28
pancc 22 18 5 +4 92.9 82.1% 81.8% +1.6% 1.34
brn$ 20 15 7 +5 72.1 85.7% 10.0% +1.6% 1.24
j0w 17 14 11 +3 84.9 75.0% 70.6% +0.3% 1.18

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Time ran out
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Bomb exploded
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer