Subtick

MIBR vs 3DMAX · PGL Bucharest 2026 ·

MIBR 13–7 3DMAX · Ancient

MIBR won Ancient 13–7.

MIBR won 5 of 12 rounds on CT and 7 of 12 on T.

3DMAX won 5 of 12 rounds on CT and 7 of 12 on T.

insani had the best rating on the map, 1.42, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MIBR 13 5/12 7/12 2/2
3DMAX 7 5/12 7/12 0/2

MIBR

Player K D A +/− ADR KAST HS% Swing Rating
insani 26 19 7 +7 103.1 75.9% 42.3% +0.8% 1.42
venomzera 22 22 6 0 92.0 65.5% 59.1% -0.4% 1.16
kl1m 20 20 5 0 65.8 86.2% 60.0% -0.2% 1.10
LNZ 17 20 12 -3 79.6 75.9% 47.1% -0.6% 1.06
brnz4n 10 19 7 -9 45.8 75.9% 70.0% -3.9% 0.68

3DMAX

Player K D A +/− ADR KAST HS% Swing Rating
Maka 24 15 4 +9 70.8 72.4% 25.0% +2.8% 1.40
Ex3rcice 21 20 7 +1 82.9 75.9% 57.1% +2.0% 1.24
Lucky 20 17 10 +3 87.2 82.8% 55.0% +1.4% 1.32
Misutaaa 19 23 8 -4 73.3 75.9% 63.2% -0.3% 1.09
Graviti 16 21 5 -5 59.2 62.1% 43.8% -2.7% 0.86

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Bomb defused
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 T win Bomb exploded
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 T win Bomb exploded
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer