Subtick

MIBR vs BC.Game · Stake Pulse Beat III ·

MIBR 12–6 BC.Game · Cache

MIBR won Cache 12–6.

MIBR won 6 of 12 rounds on CT and 6 of 12 on T.

BC.Game won 6 of 12 rounds on CT and 6 of 12 on T.

s1mple had the best rating on the map, 1.54, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MIBR 12 6/12 6/12 1/2
BC.Game 6 6/12 6/12 1/2

MIBR

Player K D A +/− ADR KAST HS% Swing Rating
tomaszin 22 18 5 +4 91.5 75.0% 50.0% +2.8% 1.35
LNZ 21 20 12 +1 79.6 78.6% 42.9% +0.3% 1.10
insani 18 24 9 -6 78.5 71.4% 38.9% -1.6% 0.99
venomzera 15 24 10 -9 73.1 53.6% 53.3% -4.1% 0.75
nqz 13 17 2 -4 48.8 85.7% 15.4% -3.4% 0.83

BC.Game

Player K D A +/− ADR KAST HS% Swing Rating
s1mple 26 17 4 +9 99.3 78.6% 19.2% +3.3% 1.54
Senzu 24 22 7 +2 83.4 82.1% 54.2% -0.3% 1.22
mzinho 22 20 7 +2 86.7 85.7% 81.8% +1.1% 1.35
Magisk 16 17 5 -1 66.8 71.4% 62.5% -0.3% 1.12
asap 10 18 12 -8 52.8 78.6% 30.0% -0.9% 0.89

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Time ran out
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer