Subtick

MOUZ vs Gentle Mates · PGL Astana 2026 ·

MOUZ 16–8 Gentle Mates · Nuke

MOUZ won Nuke 16–8.

MOUZ won 8 of 12 rounds on CT and 4 of 12 on T.

Gentle Mates won 8 of 12 rounds on CT and 4 of 12 on T.

xertioN had the best rating on the map, 1.62, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MOUZ 16 8/12 4/12 2/2
Gentle Mates 8 8/12 4/12 0/2

MOUZ

Player K D A +/− ADR KAST HS% Swing Rating
xertioN 27 15 7 +12 104.4 82.1% 51.9% +4.7% 1.62
torzsi 19 14 1 +5 74.9 82.1% 42.1% +1.9% 1.30
Spinx 19 18 3 +1 73.0 71.4% 78.9% +0.7% 1.11
xelex 17 17 8 0 58.6 85.7% 64.7% -0.6% 1.00
jL 14 16 6 -2 59.3 75.0% 57.1% +0.3% 0.98

Gentle Mates

Player K D A +/− ADR KAST HS% Swing Rating
dav1g 18 19 3 -1 76.4 57.1% 44.4% -0.3% 1.13
sausol 18 22 1 -4 77.5 60.7% 61.1% -1.3% 1.06
alex 15 17 6 -2 64.9 71.4% 40.0% +0.7% 1.06
MartinezSa 14 18 4 -4 68.8 71.4% 21.4% -2.8% 0.94
mopoz 13 20 5 -7 54.6 71.4% 46.2% -3.5% 0.83

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Bomb defused
  7. Round 7 CT win Time ran out
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer