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MOUZ vs Liquid · PGL Masters Bucharest 2026 ·

MOUZ 12–7 Liquid · Inferno

MOUZ won Inferno 12–7.

MOUZ won 7 of 12 rounds on CT and 5 of 12 on T.

Liquid won 7 of 12 rounds on CT and 5 of 12 on T.

JT had the best rating on the map, 1.49, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MOUZ 12 7/12 5/12 1/2
Liquid 7 7/12 5/12 1/2

MOUZ

Player K D A +/− ADR KAST HS% Swing Rating
torzsi 25 17 4 +8 83.9 71.4% 24.0% +2.3% 1.48
xertioN 16 20 8 -4 75.5 60.7% 56.3% -1.2% 1.08
Spinx 13 19 6 -6 64.7 60.7% 61.5% -1.6% 0.93
xelex 12 23 3 -11 52.9 39.3% 66.7% -3.7% 0.67
PR 10 17 15 -7 56.9 75.0% 70.0% -1.9% 0.88

Liquid

Player K D A +/− ADR KAST HS% Swing Rating
JT 26 14 3 +12 99.0 82.1% 80.8% +3.0% 1.49
EliGE 22 19 9 +3 88.2 67.9% 54.5% +3.6% 1.26
Jorko 20 14 5 +6 67.0 75.0% 25.0% +0.6% 1.18
malbsMd 16 18 11 -2 68.0 67.9% 37.5% -1.8% 0.92
NAF 12 12 2 0 50.2 71.4% 83.3% +0.2% 0.95

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Time ran out
  8. Round 8 CT win Bomb defused
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Bomb exploded
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer