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Natus Vincere vs Aurora · PGL Cluj-Napoca 2026 ·

Natus Vincere 16–7 Aurora · Inferno

Natus Vincere won Inferno 16–7.

Natus Vincere won 7 of 12 rounds on CT and 5 of 12 on T.

Aurora won 7 of 12 rounds on CT and 5 of 12 on T.

woxic had the best rating on the map, 1.57, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Natus Vincere 16 7/12 5/12 1/2
Aurora 7 7/12 5/12 1/2

Natus Vincere

Player K D A +/− ADR KAST HS% Swing Rating
makazze 24 19 13 +5 106.0 78.6% 66.7% +2.2% 1.47
b1t 24 20 3 +4 83.0 85.7% 54.2% +4.8% 1.46
w0nderful 21 18 4 +3 78.7 64.3% 42.9% -1.8% 1.06
Aleksib 16 22 9 -6 61.2 71.4% 37.5% -3.5% 0.84
iM 15 22 10 -7 67.8 71.4% 66.7% -3.6% 0.84

Aurora

Player K D A +/− ADR KAST HS% Swing Rating
woxic 26 19 6 +7 106.7 89.3% 50.0% +4.3% 1.57
XANTARES 20 23 9 -3 67.4 78.6% 30.0% -1.2% 1.07
Wicadia 19 18 8 +1 85.4 78.6% 68.4% +0.7% 1.24
soulfly 17 23 6 -6 59.0 78.6% 64.7% -3.0% 0.87
MAJ3R 12 23 15 -11 53.9 64.3% 41.7% -4.3% 0.66

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Bomb defused
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Bomb defused
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Bomb defused
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Bomb exploded
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer