Nemesis vs Nuclear TigeRES · PGL Bucharest 2027 Closed Qualifier ·
Nemesis 13–9 Nuclear TigeRES · Ancient
Nemesis won Ancient 13–9.
Nemesis won 9 of 12 rounds on CT and 3 of 12 on T.
Nuclear TigeRES won 9 of 12 rounds on CT and 3 of 12 on T.
tronic had the best rating on the map, 1.47, with 23 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Nemesis | 13 | 9/12 | 3/12 | 1/2 |
| Nuclear TigeRES | 9 | 9/12 | 3/12 | 1/2 |
Nemesis
Nuclear TigeRES
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Djon | 24 | 21 | 3 | +3 | 80.8 | 75.9% | 45.8% | +1.2% | 1.31 |
| tronic | 23 | 16 | 10 | +7 | 92.5 | 79.3% | 47.8% | +3.7% | 1.47 |
| ayuki | 23 | 18 | 10 | +5 | 84.5 | 79.3% | 39.1% | +3.7% | 1.42 |
| flouzer 赤瞳 | 16 | 23 | 9 | -7 | 61.1 | 65.5% | 37.5% | -1.6% | 0.88 |
| senka | 13 | 22 | 7 | -9 | 59.5 | 62.1% | 69.2% | -4.2% | 0.76 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 T win Bomb exploded
- Round 4 CT win Bomb defused
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 T win Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Bomb exploded
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Bomb defused
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Bomb defused
- Round 17 CT win Time ran out
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Bomb defused
- Round 20 CT win Bomb defused
- Round 21 T win Bomb exploded
- Round 22 T win Bomb exploded
- Round 23 CT win Counter-Terrorists win
- Round 24 T win Terrorists win
- Round 25 CT win Bomb defused
- Round 26 CT win Bomb defused
- Round 27 T win Terrorists win
- Round 28 T win Terrorists win
- Round 29 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer