Maps
- CT rounds / T rounds
- NRG
- CT 2/7
- T 4/12
- Liquid
- CT 8/12
- T 5/7
2D replay →
- CT rounds / T rounds
- NRG
- CT 8/12
- T 5/8
- Liquid
- CT 3/8
- T 4/12
2D replay →
- CT rounds / T rounds
- NRG
- CT 6/8
- T 7/12
- Liquid
- CT 5/12
- T 2/8
2D replay →
- CT rounds / T rounds
- NRG
- CT 2/12
- T 9/12
- Liquid
- CT 3/12
- T 10/12
2D replay →
- CT rounds / T rounds
- NRG
- CT 2/6
- T 3/12
- Liquid
- CT 9/12
- T 4/6
2D replay →
NRG
| Player |
K |
D |
A |
+/− |
ADR |
KAST |
HS% |
Swing |
Rating |
|
Grim
|
85 |
74 |
29 |
+11 |
92.3 |
80.2% |
62.4% |
+0.7% |
1.33 |
|
hallzerk
|
74 |
61 |
27 |
+13 |
84.0 |
73.3% |
40.5% |
+1.9% |
1.33 |
|
nitr0
|
64 |
70 |
21 |
-6 |
66.7 |
69.3% |
57.8% |
-0.8% |
1.04 |
|
Sonic
|
58 |
77 |
25 |
-19 |
73.0 |
65.4% |
58.6% |
-2.2% |
0.97 |
|
Jeorge
|
52 |
72 |
15 |
-20 |
56.7 |
70.3% |
50.0% |
-2.4% |
0.89 |
Liquid
| Player |
K |
D |
A |
+/− |
ADR |
KAST |
HS% |
Swing |
Rating |
|
EliGE
|
89 |
74 |
22 |
+15 |
87.6 |
76.2% |
43.8% |
+1.3% |
1.30 |
|
malbsMd
|
78 |
74 |
22 |
+4 |
80.6 |
71.3% |
65.4% |
+0.7% |
1.18 |
|
Jorko
|
70 |
62 |
21 |
+8 |
82.2 |
73.3% |
32.9% |
+0.3% |
1.17 |
|
NAF
|
59 |
63 |
30 |
-4 |
70.4 |
73.3% |
55.9% |
-0.4% |
1.06 |
|
JT
|
52 |
68 |
31 |
-16 |
61.4 |
73.3% |
61.5% |
-1.7% |
0.90 |
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.