Subtick

NRG vs Procyon · FiRe Last Chance 2026 ·

NRG 16–14 Procyon · Nuke

NRG won Nuke 16–14.

NRG won 8 of 12 rounds on CT and 5 of 12 on T.

Procyon won 7 of 12 rounds on CT and 4 of 12 on T.

Grim had the best rating on the map, 1.70, with 29 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
NRG 16 8/12 5/12 1/2
Procyon 14 7/12 4/12 1/2

NRG

Player K D A +/− ADR KAST HS% Swing Rating
Grim 29 18 2 +11 100.0 65.5% 58.6% +7.0% 1.70
Sonic 22 22 4 0 73.6 65.5% 54.5% -1.7% 1.10
Jeorge 13 19 10 -6 57.2 65.5% 61.5% -0.4% 1.00
hallzerk 12 22 9 -10 61.5 69.0% 25.0% -3.1% 0.81
nitr0 12 23 7 -11 53.9 58.6% 41.7% -2.7% 0.76

Procyon

Player K D A +/− ADR KAST HS% Swing Rating
pavv+ 27 16 2 +11 97.3 79.3% 55.6% +4.3% 1.56
maxoff 23 17 5 +6 84.7 75.9% 34.8% +0.5% 1.24
laser 21 17 3 +4 73.2 69.0% 14.3% +0.1% 1.14
next 17 20 8 -3 63.1 75.9% 52.9% -1.8% 0.89
lenci 15 18 6 -3 63.2 79.3% 40.0% -2.7% 0.89

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Bomb defused
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Time ran out

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer