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NRG vs Tactical Chaos · FiRe Last Chance 2026 ·

NRG 13–2 Tactical Chaos · Dust2

NRG won Dust2 13–2.

NRG won 10 of 12 rounds on CT and 2 of 2 on T.

Tactical Chaos won 0 of 2 rounds on CT and 2 of 12 on T.

Grim had the best rating on the map, 1.97, with 18 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
NRG 13 10/12 2/2 2/2
Tactical Chaos 2 0/2 2/12 0/2

NRG

Player K D A +/− ADR KAST HS% Swing Rating
Sonic 18 4 8 +14 125.1 100.0% 50.0% +9.4% 1.95
Grim 18 4 4 +14 108.6 100.0% 50.0% +9.5% 1.97
hallzerk 17 6 6 +11 133.9 92.9% 41.2% +5.2% 1.66
Jeorge 10 5 2 +5 70.4 85.7% 30.0% +2.1% 1.13
nitr0 6 5 6 +1 52.8 78.6% 50.0% +1.3% 0.92

Tactical Chaos

Player K D A +/− ADR KAST HS% Swing Rating
Kud 6 13 2 -7 52.2 42.9% 83.3% -2.5% 0.90
Fedu 6 14 0 -8 37.9 42.9% 33.3% -6.1% 0.57
Koda 4 14 2 -10 42.3 35.7% 75.0% -6.0% 0.52
AGL 4 14 2 -10 51.9 42.9% 50.0% -6.2% 0.55
Boke 4 14 1 -10 31.1 50.0% 75.0% -6.7% 0.46

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer