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NT vs aimclub · Stake Ranked Episode 6 Closed Qualifier ·

NT 2–13 aimclub · Dust2

aimclub won Dust2 13–2.

NT won 6 of 12 rounds on CT and 6 of 12 on T.

aimclub won 6 of 12 rounds on CT and 6 of 12 on T.

Woro2k had the best rating on the map, 1.49, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
NT 2 6/12 6/12 1/2
aimclub 13 6/12 6/12 1/2

NT

Player K D A +/− ADR KAST HS% Swing Rating
Woro2k 27 18 3 +9 107.6 72.4% 48.1% +1.6% 1.49
Br4tkO 21 16 5 +5 75.6 79.3% 71.4% +0.3% 1.24
notineki 16 17 4 -1 57.0 69.0% 43.8% -0.1% 1.04
fakerealityy 15 19 11 -4 60.8 72.4% 60.0% -2.7% 0.89
ta9z 15 23 5 -8 60.4 69.0% 66.7% -3.5% 0.77

aimclub

Player K D A +/− ADR KAST HS% Swing Rating
XELLOW 22 17 7 +5 90.0 69.0% 54.5% +3.4% 1.40
ragga 22 18 6 +4 67.2 75.9% 18.2% +0.6% 1.18
mhN1 21 17 8 +4 88.3 65.5% 71.4% +2.7% 1.33
waZz 18 21 6 -3 74.4 65.5% 77.8% +0.6% 1.10
zewts 9 21 6 -12 44.4 72.4% 44.4% -3.4% 0.67

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Time ran out
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Time ran out
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Bomb exploded
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Time ran out
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer