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Nuclear TigeRES vs Atreides · European Pro League Series 8 ·

Nuclear TigeRES 11–13 Atreides · Mirage

Atreides won Mirage 13–11.

Nuclear TigeRES won 9 of 12 rounds on CT and 2 of 12 on T.

Atreides won 10 of 12 rounds on CT and 3 of 12 on T.

ayuki had the best rating on the map, 1.91, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Nuclear TigeRES 11 9/12 2/12 1/2
Atreides 13 10/12 3/12 1/2

Nuclear TigeRES

Player K D A +/− ADR KAST HS% Swing Rating
ayuki 27 14 5 +13 120.2 83.3% 59.3% +6.7% 1.91
m1QUSE 15 17 6 -2 70.7 79.2% 53.3% -0.8% 1.08
z1k4 11 16 5 -5 47.8 75.0% 18.2% -2.9% 0.79
senka 11 20 7 -9 52.9 62.5% 54.5% -3.4% 0.72
flouzer 赤瞳 11 21 7 -10 60.4 70.8% 45.5% -3.3% 0.74

Atreides

Player K D A +/− ADR KAST HS% Swing Rating
Depreshn 27 12 5 +15 127.2 87.5% 29.6% +3.7% 1.84
Goody 22 15 5 +7 91.8 75.0% 54.5% +1.7% 1.37
Python 16 13 5 +3 69.2 79.2% 31.3% +2.0% 1.27
Chill 13 18 5 -5 67.5 70.8% 69.2% -1.9% 0.91
Nivera 9 17 4 -8 38.3 66.7% 33.3% -2.5% 0.67

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 CT win Time ran out
  7. Round 7 T win Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer