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Nuclear TigeRES vs ex-Zero Tenacity · CCT 2026 Europe Series 11 ·

Nuclear TigeRES 11–13 ex-Zero Tenacity · Dust2

ex-Zero Tenacity won Dust2 13–11.

Nuclear TigeRES won 6 of 12 rounds on CT and 5 of 12 on T.

ex-Zero Tenacity won 7 of 12 rounds on CT and 6 of 12 on T.

tronic had the best rating on the map, 1.33, with 18 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Nuclear TigeRES 11 6/12 5/12 0/2
ex-Zero Tenacity 13 7/12 6/12 2/2

Nuclear TigeRES

Player K D A +/− ADR KAST HS% Swing Rating
flouzer 赤瞳 19 15 3 +4 81.2 66.7% 42.1% +2.3% 1.32
tronic 18 16 3 +2 86.8 83.3% 50.0% +0.9% 1.33
Djon 15 20 6 -5 70.3 75.0% 73.3% -1.9% 0.95
ayuki 13 18 9 -5 68.4 70.8% 61.5% -4.1% 0.87
senka 12 14 10 -2 59.0 87.5% 75.0% +2.0% 1.12

ex-Zero Tenacity

Player K D A +/− ADR KAST HS% Swing Rating
Dragon 22 17 3 +5 89.5 75.0% 54.5% -0.1% 1.27
Kind0 20 15 5 +5 80.1 79.2% 45.0% +1.1% 1.31
VLDN 16 15 3 +1 68.8 70.8% 62.5% +1.4% 1.14
Cjoffo 13 16 6 -3 65.3 66.7% 38.5% +0.3% 1.01
brutmonster 12 14 5 -2 75.5 75.0% 41.7% -1.8% 1.01

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Time ran out
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer