Subtick

Omega vs Fire Flux · ESL Challenger League Season 52 Europe Cup 4 ·

Omega 2–9 Fire Flux · Dust2

Fire Flux won Dust2 9–2.

Omega won 5 of 10 rounds on CT and 4 of 12 on T.

Fire Flux won 8 of 12 rounds on CT and 5 of 10 on T.

Quality had the best rating on the map, 1.97, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Omega 2 5/10 4/12 1/2
Fire Flux 9 8/12 5/10 1/2

Omega

Player K D A +/− ADR KAST HS% Swing Rating
adai 17 18 2 -1 96.9 59.1% 58.8% -0.8% 1.18
dan4o 16 14 5 +2 104.8 77.3% 68.8% +0.1% 1.34
Aldikon 16 16 4 0 112.8 68.2% 37.5% -0.8% 1.33
Botpa1 10 18 5 -8 73.5 59.1% 50.0% +1.4% 1.06
def1zer 9 18 6 -9 68.5 72.7% 44.4% -4.6% 0.77
Coach|gab1 0 0 0 0 0.0 100.0% – 0.0% 0.78

Fire Flux

Player K D A +/− ADR KAST HS% Swing Rating
Quality 27 13 4 +14 148.5 81.8% 63.0% +4.1% 1.97
zer0UKY 19 14 2 +5 113.5 81.8% 36.8% +3.1% 1.53
Cizzx 17 10 9 +7 113.9 77.3% 64.7% +2.0% 1.49
zemix 14 15 2 -1 85.9 72.7% 57.1% -1.1% 1.12
xEternaLxx 7 17 6 -10 51.3 72.7% 71.4% -4.0% 0.69
Coach|wecles- 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Time ran out
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Time ran out
  22. Round 22 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer