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paiN Academy vs Isurus · ESL Challenger League Season 52 South America Cup 1 ·

paiN Academy 10–8 Isurus · Cache

paiN Academy won Cache 10–8.

paiN Academy won 7 of 12 rounds on CT and 2 of 12 on T.

Isurus won 10 of 12 rounds on CT and 4 of 12 on T.

Tatu had the best rating on the map, 1.76, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
paiN Academy 10 7/12 2/12 0/2
Isurus 8 10/12 4/12 2/2

paiN Academy

Player K D A +/− ADR KAST HS% Swing Rating
Tatu 24 14 4 +10 135.8 75.0% 62.5% +2.1% 1.76
Misfit 19 20 3 -1 114.5 62.5% 36.8% -1.1% 1.36
shazn 12 16 5 -4 79.8 70.8% 50.0% -2.5% 0.99
tsug 10 19 9 -9 55.7 66.7% 40.0% -1.7% 0.83
Rkzinho 8 16 6 -8 58.8 70.8% 62.5% -4.2% 0.77
Coach|gut0 0 0 0 0 0.0 100.0% – 0.0% 0.78

Isurus

Player K D A +/− ADR KAST HS% Swing Rating
deco 18 15 4 +3 100.8 79.2% 66.7% +1.5% 1.36
dott1 15 16 4 -1 89.8 66.7% 80.0% -0.4% 1.09
Hezz 15 17 4 -2 79.4 62.5% 26.7% -1.0% 0.92
atarax1a 14 14 8 0 85.8 75.0% 35.7% +0.7% 1.15
rzk 13 19 6 -6 76.0 66.7% 61.5% -2.6% 0.81
Coach|pino 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11
  12. Round 12 T win Bomb exploded
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Bomb defused
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer