PARIVISION vs BIG · XSE Pro League Guangzhou 2026 ·
PARIVISION 15–3 BIG · Cache
PARIVISION won Cache 15–3.
PARIVISION won 9 of 12 rounds on CT and 3 of 12 on T.
BIG won 9 of 12 rounds on CT and 3 of 12 on T.
JDC had the best rating on the map, 1.66, with 36 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| PARIVISION | 15 | 9/12 | 3/12 | 1/2 |
| BIG | 3 | 9/12 | 3/12 | 1/2 |
PARIVISION
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| zweih | 32 | 23 | 1 | +9 | 85.1 | 70.6% | 40.6% | +2.4% | 1.38 |
| xiELO | 26 | 23 | 2 | +3 | 84.5 | 70.6% | 73.1% | -0.3% | 1.18 |
| Hobbit | 23 | 24 | 7 | -1 | 75.5 | 73.5% | 34.8% | -2.7% | 0.97 |
| slaxejezzz | 18 | 22 | 12 | -4 | 67.9 | 76.5% | 61.1% | -3.0% | 0.96 |
| Jame | 18 | 24 | 8 | -6 | 66.0 | 61.8% | 27.8% | -2.8% | 0.84 |
BIG
Rounds
- Round 1 CT win Bomb defused
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Time ran out
- Round 5 T win Bomb exploded
- Round 6 T win Bomb exploded
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Time ran out
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Bomb exploded
- Round 12 CT win Bomb defused
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Time ran out
- Round 17 CT win Bomb defused
- Round 18 T win Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 T win Bomb exploded
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Bomb defused
- Round 23 T win Terrorists win
- Round 24 CT win Bomb defused
- Round 25 T win Terrorists win
- Round 26 T win Bomb exploded
- Round 27 CT win Counter-Terrorists win
- Round 28 CT win Time ran out
- Round 29 T win Terrorists win
- Round 30 T win Terrorists win
- Round 31 CT win Bomb defused
- Round 32 CT win Bomb defused
- Round 33 CT win Bomb defused
- Round 34 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer