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QUINTESSÊNCIA vs METANOIA Wolves · CCT 2026 Challengers South America Series 2 ·

QUINTESSÊNCIA 13–11 METANOIA Wolves · Dust2

QUINTESSÊNCIA won Dust2 13–11.

QUINTESSÊNCIA won 11 of 12 rounds on CT and 2 of 11 on T.

METANOIA Wolves won 9 of 11 rounds on CT and 1 of 12 on T.

spinnie had the best rating on the map, 1.41, with 20 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
QUINTESSÊNCIA 13 11/12 2/11 1/2
METANOIA Wolves 11 9/11 1/12 1/2

QUINTESSÊNCIA

Player K D A +/− ADR KAST HS% Swing Rating
n0page 18 14 9 +4 73.3 82.6% 55.6% +0.7% 1.25
cz1k4 18 14 2 +4 76.9 78.3% 50.0% +0.8% 1.27
FasteR 17 15 8 +2 82.6 87.0% 58.8% -0.3% 1.29
edv 17 15 2 +2 96.0 69.6% 29.4% +1.1% 1.28
prozinszsz 14 15 12 -1 76.2 69.6% 42.9% -1.0% 1.09

METANOIA Wolves

Player K D A +/− ADR KAST HS% Swing Rating
spinnie 20 16 6 +4 94.2 73.9% 45.0% +3.0% 1.41
vzn 17 16 5 +1 77.7 69.6% 70.6% -0.1% 1.18
ALENNNCAR 13 17 8 -4 66.1 69.6% 15.4% -0.9% 0.97
khowy 12 19 4 -7 51.7 73.9% 58.3% -3.4% 0.78
tineu 10 15 4 -5 56.0 47.8% 50.0% -0.5% 0.88

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer