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Rooster vs Ground Zero · ESL Challenger League Season 52 Oceania Cup 2 ·

Rooster 11–7 Ground Zero · Nuke

Rooster won Nuke 11–7.

Rooster won 7 of 12 rounds on CT and 4 of 12 on T.

Ground Zero won 8 of 12 rounds on CT and 5 of 12 on T.

hazr had the best rating on the map, 1.46, with 21 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Rooster 11 7/12 4/12 1/2
Ground Zero 7 8/12 5/12 1/2

Rooster

Player K D A +/− ADR KAST HS% Swing Rating
chelleos 21 14 3 +7 112.2 75.0% 47.6% +0.6% 1.44
skullhunter 21 17 6 +4 130.4 70.8% 66.7% -1.1% 1.38
rekonz 17 17 3 0 71.0 66.7% 47.1% -0.7% 1.12
ADK 15 17 6 -2 84.3 70.8% 33.3% -1.3% 1.08
damyo 7 19 5 -12 51.6 58.3% 42.9% -5.6% 0.63

Ground Zero

Player K D A +/− ADR KAST HS% Swing Rating
hazr 21 17 7 +4 103.3 70.8% 71.4% +3.2% 1.46
vision 20 14 8 +6 88.8 66.7% 60.0% +3.8% 1.43
omichella 16 17 4 -1 75.0 66.7% 62.5% +1.2% 1.15
apocdud 14 17 5 -3 57.9 70.8% 21.4% -0.9% 0.95
sliimey 14 17 5 -3 57.3 75.0% 42.9% +0.7% 1.07
tucks 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Bomb defused
  19. Round 19 T win Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer