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Sangal vs G2 Ares · Roman Imperium Cup IX ·

Sangal 16–5 G2 Ares · Anubis

Sangal won Anubis 16–5.

Sangal won 7 of 12 rounds on CT and 5 of 12 on T.

G2 Ares won 7 of 12 rounds on CT and 5 of 12 on T.

Joey had the best rating on the map, 1.52, with 28 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Sangal 16 7/12 5/12 0/2
G2 Ares 5 7/12 5/12 2/2

Sangal

Player K D A +/− ADR KAST HS% Swing Rating
Joey 28 16 9 +12 87.9 86.2% 32.1% +4.7% 1.52
puuha 23 16 8 +7 72.1 72.4% 39.1% +1.4% 1.20
bnox 22 18 15 +4 91.3 82.8% 54.5% +1.0% 1.27
adamS 16 16 7 0 62.7 79.3% 37.5% -0.9% 0.98
R4DYX 15 16 3 -1 71.2 75.9% 26.7% -1.4% 0.96

G2 Ares

Player K D A +/− ADR KAST HS% Swing Rating
TMKj 23 20 6 +3 87.1 69.0% 56.5% +2.5% 1.41
Junyme 19 18 7 +1 62.9 62.1% 47.4% +0.5% 1.19
SHiNE 15 21 10 -6 72.6 65.5% 66.7% -1.7% 0.97
ykss 13 22 6 -9 54.0 62.1% 38.5% -1.9% 0.84
hitori 12 23 8 -11 55.5 55.2% 33.3% -4.1% 0.71

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 T win Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 T win Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Time ran out
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Bomb defused
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer