Toobisie vs Vexar · Exort Fiesta Series 2 ·
Toobisie 14–4 Vexar · Nuke
Toobisie won Nuke 14–4.
Toobisie won 8 of 12 rounds on CT and 4 of 12 on T.
Vexar won 8 of 12 rounds on CT and 4 of 12 on T.
KEEMBO had the best rating on the map, 1.57, with 28 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Toobisie | 14 | 8/12 | 4/12 | 1/2 |
| Vexar | 4 | 8/12 | 4/12 | 1/2 |
Toobisie
Vexar
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| KEEMBO | 28 | 16 | 4 | +12 | 98.9 | 73.3% | 67.9% | +4.4% | 1.57 |
| ADntZ | 24 | 22 | 4 | +2 | 81.4 | 70.0% | 75.0% | -0.5% | 1.22 |
| datet | 20 | 21 | 4 | -1 | 76.8 | 53.3% | 70.0% | +0.1% | 1.11 |
| obsward | 20 | 22 | 4 | -2 | 72.5 | 63.3% | 70.0% | +0.4% | 1.12 |
| Bottega666 | 18 | 24 | 5 | -6 | 61.8 | 66.7% | 44.4% | -2.4% | 0.88 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 T win Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Bomb exploded
- Round 11 CT win Bomb defused
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Terrorists win
- Round 17 CT win Counter-Terrorists win
- Round 18 T win Bomb exploded
- Round 19 T win Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Bomb defused
- Round 23 T win Bomb exploded
- Round 24 CT win Counter-Terrorists win
- Round 25 CT win Bomb defused
- Round 26 T win Terrorists win
- Round 27 T win Terrorists win
- Round 28 T win Terrorists win
- Round 29 CT win Counter-Terrorists win
- Round 30 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer