Subtick

UPGRADE vs Lavked · CIS Esports League CyberClash Season 2 ·

UPGRADE 11–8 Lavked · Nuke

UPGRADE won Nuke 11–8.

UPGRADE won 9 of 12 rounds on CT and 5 of 12 on T.

Lavked won 7 of 12 rounds on CT and 3 of 12 on T.

xm1nd had the best rating on the map, 1.52, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
UPGRADE 11 9/12 5/12 2/2
Lavked 8 7/12 3/12 0/2

UPGRADE

Player K D A +/− ADR KAST HS% Swing Rating
DAN9ARMATURA 20 15 1 +5 79.8 60.0% 55.0% +2.2% 1.30
SquEzxc 17 16 3 +1 76.9 60.0% 29.4% +1.1% 1.16
synyx 16 17 4 -1 73.4 72.0% 50.0% -0.5% 1.12
pleynnn 14 20 4 -6 68.0 68.0% 50.0% -3.2% 0.89
tw1sterzaza 12 19 7 -7 59.1 68.0% 50.0% -2.8% 0.83

Lavked

Player K D A +/− ADR KAST HS% Swing Rating
xm1nd 24 14 8 +10 112.3 72.0% 45.8% +1.4% 1.52
1NVISIBLEE 22 18 4 +4 87.6 84.0% 45.5% +1.1% 1.34
k4nfuz 16 14 3 +2 75.1 64.0% 62.5% +2.4% 1.24
takanashi 14 16 3 -2 57.8 76.0% 50.0% -1.9% 0.94
azukay 12 21 1 -9 48.0 64.0% 83.3% -2.5% 0.70

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Time ran out
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer