Subtick

UPGRADE vs Xcity · GLuck Moscow Cyber Games 2026 Closed Qualifier ·

UPGRADE 11–8 Xcity · Ancient

UPGRADE won Ancient 11–8.

UPGRADE won 8 of 12 rounds on CT and 3 of 12 on T.

Xcity won 9 of 12 rounds on CT and 4 of 12 on T.

ATLAS had the best rating on the map, 1.55, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
UPGRADE 11 8/12 3/12 1/2
Xcity 8 9/12 4/12 1/2

UPGRADE

Player K D A +/− ADR KAST HS% Swing Rating
pleynnn 21 15 3 +6 115.5 70.8% 57.1% +0.4% 1.43
tw1sterzaza 18 18 4 0 88.2 75.0% 50.0% -1.1% 1.18
DAN9ARMATURA 17 18 4 -1 87.6 62.5% 58.8% -0.2% 1.24
dezl3bio 15 20 7 -5 91.3 62.5% 60.0% -0.9% 1.10
SquEzxc 14 16 6 -2 103.4 75.0% 42.9% -0.4% 1.23
Coach|VertQAQ 0 0 0 0 0.0 100.0% – 0.0% 0.78

Xcity

Player K D A +/− ADR KAST HS% Swing Rating
ATLAS 23 16 5 +7 127.5 70.8% 56.5% +1.6% 1.55
tuzon 21 16 5 +5 99.9 70.8% 52.4% +3.5% 1.45
qu1ck 16 20 7 -4 94.2 75.0% 37.5% -1.6% 1.08
mda 15 16 8 -1 96.8 54.2% 80.0% -0.6% 1.15
gag 11 17 6 -6 63.8 66.7% 54.5% -1.6% 0.94
Coach|stas0nSHA 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer