Subtick

Wildcard vs paiN · Esports World Cup 2026 ·

Wildcard 16–6 paiN · Inferno

Wildcard won Inferno 16–6.

Wildcard won 6 of 12 rounds on CT and 6 of 12 on T.

paiN won 6 of 12 rounds on CT and 6 of 12 on T.

reck had the best rating on the map, 1.52, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Wildcard 16 6/12 6/12 1/2
paiN 6 6/12 6/12 1/2

Wildcard

Player K D A +/− ADR KAST HS% Swing Rating
reck 23 13 8 +10 87.4 78.6% 30.4% +3.9% 1.52
Cxzi 23 17 10 +6 90.4 78.6% 47.8% +0.8% 1.35
HexT 19 16 3 +3 67.8 85.7% 31.6% +0.8% 1.21
nEMANHA 17 16 5 +1 81.9 57.1% 52.9% -0.7% 1.10
mhL 11 18 3 -7 44.8 78.6% 18.2% -2.2% 0.83

paiN

Player K D A +/− ADR KAST HS% Swing Rating
saffee 21 19 2 +2 84.0 64.3% 9.5% +2.4% 1.27
piriajr 19 16 9 +3 66.2 82.1% 47.4% +0.8% 1.17
v$m 14 19 9 -5 59.9 71.4% 71.4% -0.9% 0.93
snow 14 19 5 -5 71.9 57.1% 71.4% -1.3% 0.92
biguzera 12 20 9 -8 54.3 60.7% 50.0% -3.5% 0.73

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Time ran out
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer