Zomblers vs Club 333 · ESL Challenger League Season 52 North America Cup 2 ·
Zomblers 14–5 Club 333 · Inferno
Zomblers won Inferno 14–5.
Zomblers won 5 of 12 rounds on CT and 7 of 12 on T.
Club 333 won 5 of 12 rounds on CT and 7 of 12 on T.
CAJUN-- had the best rating on the map, 1.45, with 28 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Zomblers | 14 | 5/12 | 7/12 | 2/2 |
| Club 333 | 5 | 5/12 | 7/12 | 0/2 |
Zomblers
Club 333
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Marro | 24 | 19 | 7 | +5 | 93.3 | 86.7% | 41.7% | +1.7% | 1.39 |
| x1 | 24 | 21 | 3 | +3 | 75.8 | 70.0% | 25.0% | +2.1% | 1.28 |
| kobruh | 20 | 20 | 10 | 0 | 78.5 | 76.7% | 45.0% | +1.0% | 1.17 |
| Pol0 | 19 | 22 | 7 | -3 | 72.7 | 76.7% | 57.9% | +2.1% | 1.22 |
| SecretAgent | 17 | 21 | 9 | -4 | 75.4 | 80.0% | 47.1% | -0.1% | 1.13 |
| Coach|valens | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 T win Bomb exploded
- Round 4 T win Bomb exploded
- Round 5 T win Bomb exploded
- Round 6 CT win Time ran out
- Round 7 CT win Counter-Terrorists win
- Round 8 T win Bomb exploded
- Round 9 T win Bomb exploded
- Round 10 T win Bomb exploded
- Round 11 T win Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 T win Terrorists win
- Round 16 T win Terrorists win
- Round 17 CT win Counter-Terrorists win
- Round 18 T win Bomb exploded
- Round 19 T win Bomb exploded
- Round 20 T win Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Counter-Terrorists win
- Round 25 T win Terrorists win
- Round 26 CT win Bomb defused
- Round 27 T win Terrorists win
- Round 28 T win Terrorists win
- Round 29 T win Terrorists win
- Round 30 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer