Julie&Cie
Julie&Cie won 9 of 21 parsed maps (42.9%), 43.0% of CT rounds and 43.9% of T rounds.
Most played map: Anubis, with 66.7% of maps won.
- Maps
- 9–12
- Match
- 4–6
- Win %
- 42.9%
- CT rounds
- 43.0%
- T rounds
- 43.9%
- Pistols
- 33.3%
By map
| Map | Played | Won | Win % | CT rounds | T rounds | Pistols |
|---|---|---|---|---|---|---|
| Anubis | 6 | 4 | 66.7% | 41.4% | 60.3% | 41.7% |
| Mirage | 4 | 0 | 0.0% | 29.0% | 9.1% | 12.5% |
| Dust2 | 4 | 2 | 50.0% | 51.2% | 38.1% | 25.0% |
| Ancient | 3 | 0 | 0.0% | 29.4% | 31.8% | 16.7% |
| Inferno | 2 | 1 | 50.0% | 45.8% | 64.3% | 25.0% |
| Nuke | 2 | 2 | 100.0% | 66.7% | 58.8% | 100.0% |
Players
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| Monkey D. Julie | 21 | 229 | 325 | 82 | -96 | 56.9 | 64.3% | 49.8% | -2.4% | 0.86 |
| EmPeRa | 15 | 188 | 227 | 71 | -39 | 82.9 | 66.7% | 43.1% | -0.9% | 1.14 |
| devoduvek | 10 | 163 | 142 | 52 | +21 | 79.8 | 68.0% | 52.8% | +1.4% | 1.25 |
| creZe | 6 | 77 | 92 | 18 | -15 | 71.7 | 65.3% | 55.8% | -1.6% | 1.05 |
| weaven | 6 | 125 | 98 | 19 | +27 | 91.9 | 67.8% | 40.0% | +2.2% | 1.31 |
| Joker | 6 | 62 | 90 | 14 | -28 | 61.9 | 52.3% | 29.0% | -2.2% | 0.93 |
| BOROS | 3 | 43 | 49 | 16 | -6 | 82.2 | 61.4% | 69.8% | -2.0% | 1.01 |
| EmAa | 3 | 37 | 44 | 7 | -7 | 75.2 | 66.7% | 43.2% | -1.6% | 1.15 |
Recent matches
- eternal premium vs Julie&Cie 2–0 CCT 2026 Europe Series 6 Closed Qualifier
- Honvéd vs Julie&Cie 2–0 CCT 2026 Europe Series 6 Closed Qualifier
- Julie&Cie vs Strael Bora 2–0 HopLan 2026
- Julie&Cie vs Citronnade 2–0 HopLan 2026
- Strael Bora vs Julie&Cie 0–2 HopLan 2026
- megoshort vs Julie&Cie 2–0 NODWIN Clutch Series 10 Closed Qualifier
- Honvéd vs Julie&Cie 2–0 NODWIN Clutch Series 10 Closed Qualifier
- Subtop De France vs Julie&Cie 2–0 CCT 2026 Challengers Europe Series 4
- Julie&Cie vs eternal premium 1–2 European Pro League Series 8 Closed Qualifier
- NEW VISION vs Julie&Cie 1–2 CCT 2026 Challengers Europe Series 4
Events
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.