New Legends
New Legends won 8 of 16 parsed maps (50.0%), 53.4% of CT rounds and 35.3% of T rounds.
Most played map: Ancient, with 50.0% of maps won.
- Maps
- 8–8
- Match
- 1–6
- Win %
- 50.0%
- CT rounds
- 53.4%
- T rounds
- 35.3%
- Pistols
- 46.9%
By map
| Map | Played | Won | Win % | CT rounds | T rounds | Pistols |
|---|---|---|---|---|---|---|
| Ancient | 6 | 3 | 50.0% | 56.1% | 33.9% | 50.0% |
| Dust2 | 3 | 2 | 66.7% | 50.0% | 25.0% | 16.7% |
| Inferno | 3 | 1 | 33.3% | 45.5% | 27.6% | 50.0% |
| Mirage | 2 | 1 | 50.0% | 50.0% | 50.0% | 75.0% |
| Nuke | 1 | 0 | 0.0% | 50.0% | 70.0% | 100.0% |
| Anubis | 1 | 1 | 100.0% | 75.0% | 33.3% | 0.0% |
Players
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| Jelly | 16 | 242 | 263 | 75 | -21 | 86.4 | 72.4% | 55.4% | -1.5% | 1.11 |
| Electrician | 16 | 216 | 237 | 56 | -21 | 76.1 | 68.8% | 57.9% | -1.0% | 1.07 |
| FROGTRAPPA | 16 | 200 | 232 | 82 | -32 | 71.2 | 69.1% | 48.5% | -1.0% | 1.04 |
| AGB | 11 | 128 | 162 | 62 | -34 | 75.5 | 66.5% | 38.3% | -2.2% | 0.99 |
| tmk | 11 | 147 | 158 | 42 | -11 | 75.4 | 70.1% | 34.7% | -0.7% | 1.10 |
| supa | 5 | 72 | 79 | 20 | -7 | 71.0 | 69.8% | 40.3% | -0.5% | 1.08 |
| malfik | 5 | 82 | 77 | 21 | +5 | 70.9 | 69.8% | 69.5% | -0.1% | 1.16 |
Recent matches
- New Legends vs Wanted Goons 1–2 ESL Challenger League Season 52 North America Cup 3
- regain vs New Legends 2–0 ESL Challenger League Season 52 North America Cup 3
- New Legends vs Unreal Nightmare 1–2 ESL Challenger League Season 52 North America Cup 2
- Villainous vs New Legends 2–0 ESL Challenger League Season 52 North America Cup 2
- EMPIRE vs New Legends 2–1 ESL Challenger League Season 52 North America Cup 1
- New Legends vs Club 333 2–1 ESL Challenger League Season 52 North America Cup 1
- Voca vs New Legends 2–0 ESL Challenger League Season 52 North America Cup 1
Events
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.