PRIVATE
PRIVATE won 22 of 37 parsed maps (59.5%), 57.1% of CT rounds and 50.6% of T rounds.
Most played map: Mirage, with 44.4% of maps won.
- Maps
- 22–15
- Match
- 12–5
- Win %
- 59.5%
- CT rounds
- 57.1%
- T rounds
- 50.6%
- Pistols
- 56.2%
By map
| Map | Played | Won | Win % | CT rounds | T rounds | Pistols |
|---|---|---|---|---|---|---|
| Mirage | 9 | 4 | 44.4% | 60.2% | 53.6% | 47.1% |
| Ancient | 7 | 5 | 71.4% | 52.6% | 64.3% | 50.0% |
| Dust2 | 7 | 3 | 42.9% | 58.3% | 57.1% | 71.4% |
| Cache | 7 | 5 | 71.4% | 50.6% | 35.8% | 50.0% |
| Nuke | 4 | 2 | 50.0% | 58.3% | 35.1% | 62.5% |
| Anubis | 3 | 3 | 100.0% | 69.2% | 44.4% | 66.7% |
Players
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| z1k4 | 37 | 599 | 480 | 146 | +119 | 85.7 | 73.5% | 28.7% | +1.5% | 1.28 |
| H4SAN4TOR | 37 | 607 | 562 | 207 | +45 | 87.2 | 72.5% | 50.1% | +0.2% | 1.18 |
| sh1nejezzz | 37 | 459 | 475 | 194 | -16 | 67.9 | 75.7% | 60.1% | -0.3% | 1.05 |
| 1eeR | 37 | 525 | 527 | 227 | -2 | 71.4 | 71.4% | 42.3% | -0.5% | 1.05 |
| sowalio | 37 | 573 | 496 | 144 | +77 | 79.4 | 72.6% | 55.7% | +1.0% | 1.19 |
Recent matches
- Omega vs PRIVATE 0–2 CIS Esports League CyberClash Season 2 Finals
- Nuclear TigeRES vs PRIVATE 0–2 CIS Esports League CyberClash Season 2 Finals
- Fire Flux vs PRIVATE 0–2 CIS Esports League CyberClash Season 2 Finals
- The MongolZ vs PRIVATE 2–0 1win Private Club Season 2
- PRIVATE vs fnatic 2–0 1win Private Club Season 2
- Alliance vs PRIVATE 0–2 1win Private Club Season 2
- BIG vs PRIVATE 2–0 1win Private Club Season 2
- PRIVATE vs UPGRADE 2–0 CIS Esports League CyberClash Season 2
- PRIVATE vs Honvéd 2–1 CIS Esports League CyberClash Season 2
- PRIVATE vs Johnny Speeds 1–2 PGL Bucharest 2027 Open Qualifier 1
- GamerLegion vs PRIVATE 1–2 1win Private Club Season 2 Closed Qualifier
- Nuclear TigeRES vs PRIVATE 0–2 1win Private Club Season 2 Closed Qualifier
Events
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.