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Kaleido vs LEGAM · ESL Challenger League Season 52 Asia-Pacific Cup 1 ·

Kaleido 16–4 LEGAM · Ancient

Kaleido won Ancient 16–4.

Kaleido won 8 of 12 rounds on CT and 4 of 12 on T.

LEGAM won 8 of 12 rounds on CT and 4 of 12 on T.

Rage had the best rating on the map, 1.86, with 35 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Kaleido 16 8/12 4/12 2/2
LEGAM 4 8/12 4/12 0/2

Kaleido

Player K D A +/− ADR KAST HS% Swing Rating
Rage 35 21 8 +14 126.2 78.6% 45.7% +5.4% 1.86
SPine 24 19 14 +5 90.0 89.3% 70.8% -1.1% 1.28
expSasiKi 22 18 5 +4 77.5 89.3% 36.4% +1.3% 1.33
chuzhongT 17 18 6 -1 66.4 82.1% 58.8% +0.0% 1.10
Zy88 15 21 6 -6 57.3 67.9% 53.3% -2.1% 0.96

LEGAM

Player K D A +/− ADR KAST HS% Swing Rating
satonos 22 20 4 +2 78.8 67.9% 31.8% +0.8% 1.16
felsadia 21 21 3 0 79.8 67.9% 66.7% -1.3% 1.05
ZIGGLERR 21 24 8 -3 83.1 78.6% 66.7% +1.3% 1.19
GEZUU 19 24 9 -5 83.3 82.1% 78.9% -2.0% 1.02
dobo 12 23 6 -11 64.2 60.7% 75.0% -3.8% 0.72

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Time ran out
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Bomb defused
  12. Round 12 CT win Bomb defused
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Bomb defused
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 CT win Time ran out
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer