Subtick

Revise vs Bebop · Exort Fiesta Series 1 ·

Revise 2–16 Bebop · Dust2

Bebop won Dust2 16–2.

Revise won 6 of 12 rounds on CT and 6 of 12 on T.

Bebop won 6 of 12 rounds on CT and 6 of 12 on T.

SuNFiX had the best rating on the map, 1.52, with 29 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Revise 2 6/12 6/12 1/2
Bebop 16 6/12 6/12 1/2

Revise

Player K D A +/− ADR KAST HS% Swing Rating
SuNFiX 29 19 9 +10 113.2 75.0% 48.3% +3.7% 1.52
WaSdy 27 16 9 +11 96.9 71.4% 55.6% +4.7% 1.51
s1ssi 22 17 10 +5 91.7 75.0% 22.7% +1.7% 1.25
kanode 10 18 4 -8 33.9 67.9% 40.0% -2.9% 0.64
nikson 8 15 6 -7 37.4 75.0% 62.5% -2.6% 0.71

Bebop

Player K D A +/− ADR KAST HS% Swing Rating
faydett 21 22 6 -1 96.6 71.4% 66.7% -0.8% 1.31
lov1kus 19 17 4 +2 72.9 67.9% 47.4% +0.3% 1.21
idisbalance 16 18 7 -2 74.4 57.1% 6.3% -1.5% 1.04
redzed 16 19 3 -3 65.0 75.0% 81.3% -1.7% 1.08
wh1teout 11 19 2 -8 50.6 60.7% 36.4% -1.8% 0.83

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer