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Nemesis vs Color · GLuck Moscow Cyber Games 2026 Closed Qualifier ·

Nemesis 2–13 Color · Dust2

Color won Dust2 13–2.

Nemesis won 8 of 12 rounds on CT and 5 of 12 on T.

Color won 7 of 12 rounds on CT and 4 of 12 on T.

Qikert had the best rating on the map, 1.49, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Nemesis 2 8/12 5/12 2/2
Color 13 7/12 4/12 0/2

Nemesis

Player K D A +/− ADR KAST HS% Swing Rating
SELLTER 21 18 8 +3 120.8 91.7% 47.6% +0.2% 1.30
r3salt 20 11 3 +9 108.4 75.0% 70.0% +2.3% 1.43
mag1k3Y 17 12 6 +5 115.9 66.7% 58.8% +1.2% 1.32
Sdaim 16 12 4 +4 89.6 70.8% 43.8% +0.1% 1.21
tex1y 15 19 7 -4 80.2 75.0% 13.3% -1.3% 0.96
NMV 0 0 0 0 0.0 100.0% – 0.0% 0.78

Color

Player K D A +/− ADR KAST HS% Swing Rating
Qikert 19 18 3 +1 107.8 79.2% 47.4% +0.8% 1.49
lattykk 16 20 5 -4 133.9 58.3% 56.3% -0.5% 1.41
reyoz 15 16 5 -1 80.0 66.7% 33.3% +1.3% 1.27
cronuss 13 21 1 -8 69.7 54.2% 69.2% -2.7% 0.94
oz1k 9 18 2 -9 56.8 66.7% 66.7% -3.3% 0.81
Coach|cauzb 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 CT win Time ran out
  9. Round 9 CT win Time ran out
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Bomb exploded
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Time ran out
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer