ALKA vs QUINTESSÊNCIA · CCT 2026 Challengers South America Series 2 ·
ALKA 13–8 QUINTESSÊNCIA · Ancient
ALKA won Ancient 13–8.
ALKA won 4 of 5 rounds on CT and 7 of 12 on T.
QUINTESSÊNCIA won 5 of 12 rounds on CT and 1 of 5 on T.
cerolzin had the best rating on the map, 1.62, with 17 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| ALKA | 13 | 4/5 | 7/12 | 2/2 |
| QUINTESSÊNCIA | 8 | 5/12 | 1/5 | 0/2 |
ALKA
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| cerolzin | 17 | 10 | 1 | +7 | 115.9 | 76.5% | 70.6% | +5.2% | 1.62 |
| puni | 15 | 9 | 3 | +6 | 72.0 | 82.4% | 53.3% | +3.9% | 1.34 |
| bnc | 13 | 10 | 9 | +3 | 92.0 | 82.4% | 61.5% | +1.1% | 1.31 |
| proSHOW | 9 | 8 | 3 | +1 | 58.4 | 88.2% | 33.3% | +1.8% | 1.11 |
| vinaabEAST | 8 | 10 | 7 | -2 | 60.1 | 76.5% | 62.5% | -0.4% | 0.91 |
QUINTESSÊNCIA
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| cz1k4 | 12 | 10 | 1 | +2 | 79.0 | 76.5% | 66.7% | +2.1% | 1.37 |
| edv | 11 | 12 | 4 | -1 | 66.8 | 52.9% | 27.3% | -0.1% | 1.13 |
| FasteR | 10 | 10 | 3 | 0 | 75.6 | 70.6% | 80.0% | -0.1% | 1.15 |
| n0page | 10 | 15 | 5 | -5 | 71.1 | 88.2% | 20.0% | -5.3% | 0.93 |
| prozinszsz | 4 | 15 | 1 | -11 | 37.5 | 52.9% | 25.0% | -8.2% | 0.33 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Bomb exploded
- Round 3 CT win Counter-Terrorists win
- Round 4 T win Terrorists win
- Round 5 T win Terrorists win
- Round 6 T win Bomb exploded
- Round 7 CT win Counter-Terrorists win
- Round 8 T win Terrorists win
- Round 9 CT win Bomb defused
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Bomb defused
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Bomb exploded
- Round 17 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer