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BASEMENT BOYS vs Fire Flux · ESL Challenger League Season 52 Europe Cup 2 ·

BASEMENT BOYS 10–13 Fire Flux · Cache

Fire Flux won Cache 13–10.

BASEMENT BOYS won 7 of 12 rounds on CT and 5 of 12 on T.

Fire Flux won 7 of 12 rounds on CT and 5 of 12 on T.

xEternaLxx had the best rating on the map, 1.52, with 22 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
BASEMENT BOYS 10 7/12 5/12 2/2
Fire Flux 13 7/12 5/12 0/2

BASEMENT BOYS

Player K D A +/− ADR KAST HS% Swing Rating
kr1vda 23 17 4 +6 118.6 70.8% 34.8% +0.2% 1.48
OWNER 16 16 6 0 97.8 70.8% 62.5% -2.0% 1.20
maggent 15 16 6 -1 93.5 79.2% 53.3% -1.1% 1.20
Tr0ublE 12 15 6 -3 81.0 75.0% 50.0% -1.2% 1.09
fakerealityy 6 18 3 -12 27.4 58.3% 16.7% -5.6% 0.43

Fire Flux

Player K D A +/− ADR KAST HS% Swing Rating
xEternaLxx 22 14 4 +8 82.7 75.0% 50.0% +3.9% 1.52
Quality 17 14 6 +3 72.8 79.2% 70.6% +2.3% 1.26
Cizzx 17 17 6 0 74.5 75.0% 47.1% +1.1% 1.22
zemix 14 17 5 -3 60.1 66.7% 50.0% +0.5% 0.99
zer0UKY 12 15 5 -3 67.5 79.2% 50.0% +0.8% 1.04
Coach|wecles- 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Time ran out
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer