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HAVU vs ROUNDS · Elisa BreakOut Series 1 ·

HAVU 16–13 ROUNDS · Nuke

HAVU won Nuke 16–13.

HAVU won 6 of 12 rounds on CT and 6 of 12 on T.

ROUNDS won 6 of 12 rounds on CT and 6 of 12 on T.

p3kko had the best rating on the map, 1.54, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
HAVU 16 6/12 6/12 1/2
ROUNDS 13 6/12 6/12 1/2

HAVU

Player K D A +/− ADR KAST HS% Swing Rating
ottob 27 15 4 +12 97.4 65.5% 37.0% +3.1% 1.52
p3kko 25 15 4 +10 81.0 79.3% 60.0% +4.8% 1.54
Uli 19 18 8 +1 84.8 69.0% 57.9% +0.5% 1.21
Alxc 14 23 2 -9 53.3 58.6% 85.7% -2.8% 0.77
8Juho8 11 19 4 -8 44.3 69.0% 45.5% -2.4% 0.79

ROUNDS

Player K D A +/− ADR KAST HS% Swing Rating
Lapa 22 19 4 +3 84.8 72.4% 59.1% -0.5% 1.21
Kollo 21 19 5 +2 89.6 62.1% 66.7% -0.4% 1.11
m0n0xx 21 19 3 +2 83.4 65.5% 71.4% +0.3% 1.19
p12 12 20 2 -8 47.3 48.3% 75.0% -2.5% 0.69
ykis 11 19 3 -8 42.1 55.2% 54.5% -1.4% 0.77

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Time ran out
  26. Round 26 T win Bomb exploded
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer