Subtick

Virtus.pro vs WW · WINLINE MPKBK CIS LAN Season 6 ·

Virtus.pro 13–16 WW · Nuke

WW won Nuke 16–13.

Virtus.pro won 8 of 12 rounds on CT and 3 of 12 on T.

WW won 9 of 12 rounds on CT and 4 of 12 on T.

prince had the best rating on the map, 1.74, with 30 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Virtus.pro 13 8/12 3/12 1/2
WW 16 9/12 4/12 1/2

Virtus.pro

Player K D A +/− ADR KAST HS% Swing Rating
tO0RO 24 21 3 +3 104.0 78.6% 83.3% +2.1% 1.54
b1st 22 20 4 +2 94.5 67.9% 31.8% +1.5% 1.33
mir 19 22 2 -3 73.8 53.6% 47.4% -1.1% 1.04
F0R3VER 13 23 3 -10 41.2 53.6% 69.2% -2.2% 0.72
AquaRS 7 22 6 -15 36.7 64.3% 57.1% -7.4% 0.42

WW

Player K D A +/− ADR KAST HS% Swing Rating
prince 30 14 9 +16 125.7 82.1% 40.0% +4.5% 1.74
m3wsu 23 15 3 +8 71.1 85.7% 69.6% +2.5% 1.34
ct0m 21 18 6 +3 77.5 64.3% 71.4% +0.8% 1.15
StRoGo 18 17 3 +1 75.3 67.9% 38.9% +1.6% 1.15
kelieN 15 22 3 -7 51.1 64.3% 53.3% -2.6% 0.74

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Bomb exploded
  15. Round 15 CT win Bomb defused
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer