ex-RUBY vs CYBERSHOKE Prospects · NODWIN Clutch Series 10 ·
ex-RUBY 5–13 CYBERSHOKE Prospects · Dust2
CYBERSHOKE Prospects won Dust2 13–5.
ex-RUBY won 4 of 12 rounds on CT and 1 of 6 on T.
CYBERSHOKE Prospects won 5 of 6 rounds on CT and 8 of 12 on T.
DAN9ARMATURA had the best rating on the map, 1.81, with 19 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| ex-RUBY | 5 | 4/12 | 1/6 | 0/2 |
| CYBERSHOKE Prospects | 13 | 5/6 | 8/12 | 2/2 |
ex-RUBY
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| fineshine52 | 17 | 13 | 1 | +4 | 125.5 | 88.9% | 52.9% | +1.9% | 1.75 |
| H4SAN4TOR | 9 | 16 | 2 | -7 | 45.4 | 66.7% | 22.2% | -4.5% | 0.74 |
| sh1nejezzz | 8 | 12 | 4 | -4 | 49.5 | 72.2% | 62.5% | -2.6% | 0.84 |
| relaxxie | 8 | 16 | 3 | -8 | 47.6 | 55.6% | 37.5% | -5.9% | 0.57 |
| 1eeR | 6 | 13 | 5 | -7 | 57.3 | 61.1% | 66.7% | -3.0% | 0.82 |
CYBERSHOKE Prospects
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| DAN9ARMATURA | 19 | 6 | 5 | +13 | 112.1 | 88.9% | 73.7% | +7.3% | 1.81 |
| dezl3bio | 15 | 13 | 5 | +2 | 90.4 | 83.3% | 73.3% | +2.2% | 1.35 |
| SquEzxc | 14 | 8 | 5 | +6 | 88.9 | 94.4% | 28.6% | +4.4% | 1.48 |
| tw1sterzaza | 14 | 11 | 4 | +3 | 81.8 | 94.4% | 57.1% | +1.8% | 1.25 |
| pleynnn | 8 | 10 | 7 | -2 | 43.9 | 61.1% | 50.0% | -1.5% | 0.78 |
Rounds
- Round 1 T win Terrorists win
- Round 2 CT win Bomb defused
- Round 3 CT win Bomb defused
- Round 4 CT win Bomb defused
- Round 5 T win Bomb exploded
- Round 6 CT win Time ran out
- Round 7 T win Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Bomb exploded
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Bomb defused
- Round 16 T win Bomb exploded
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer