Subtick

HOTU vs TDK · NODWIN Clutch Series 9 ·

HOTU 13–16 TDK · Overpass

TDK won Overpass 16–13.

HOTU won 6 of 12 rounds on CT and 6 of 12 on T.

TDK won 6 of 12 rounds on CT and 6 of 12 on T.

ArtFr0st had the best rating on the map, 1.72, with 29 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
HOTU 13 6/12 6/12 0/2
TDK 16 6/12 6/12 2/2

HOTU

Player K D A +/− ADR KAST HS% Swing Rating
n0rb3r7 24 24 2 0 95.5 75.9% 41.7% +1.0% 1.36
mizu 19 21 3 -2 72.5 72.4% 36.8% -0.6% 1.06
frontales 16 17 5 -1 60.2 65.5% 31.3% +0.0% 1.07
dwushka 15 23 5 -8 68.9 65.5% 73.3% -2.7% 0.85
kade0 11 21 7 -10 59.0 55.2% 63.6% -3.9% 0.69

TDK

Player K D A +/− ADR KAST HS% Swing Rating
ArtFr0st 29 13 6 +16 112.6 89.7% 34.5% +4.1% 1.72
Ax1Le 23 21 8 +2 82.3 79.3% 34.8% +0.1% 1.19
sugar 20 16 5 +4 72.4 79.3% 70.0% +2.3% 1.29
Xant3r 17 17 7 0 54.2 75.9% 64.7% +0.8% 1.09
nafany 17 18 11 -1 77.0 75.9% 52.9% -1.2% 1.01

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Time ran out
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Time ran out
  8. Round 8 CT win Time ran out
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Time ran out
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Bomb defused
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 CT win Bomb defused
  29. Round 29 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer