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MANA vs Oxuji · European Pro League Series 7 ·

MANA 13–16 Oxuji · Ancient

Oxuji won Ancient 16–13.

MANA won 6 of 12 rounds on CT and 6 of 12 on T.

Oxuji won 6 of 12 rounds on CT and 6 of 12 on T.

HeCkBNk had the best rating on the map, 1.44, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
MANA 13 6/12 6/12 2/2
Oxuji 16 6/12 6/12 0/2

MANA

Player K D A +/− ADR KAST HS% Swing Rating
cerber 26 24 7 +2 99.1 79.3% 65.4% +1.0% 1.39
BledarD 20 20 5 0 76.0 65.5% 35.0% -2.2% 1.05
xonn1k 19 21 7 -2 75.2 62.1% 68.4% -0.9% 1.13
ammar 18 19 4 -1 71.0 72.4% 61.1% +0.5% 1.18
arbnorz 14 25 9 -11 71.6 65.5% 64.3% -5.1% 0.77

Oxuji

Player K D A +/− ADR KAST HS% Swing Rating
Kurama 26 21 11 +5 93.1 79.3% 50.0% +2.4% 1.36
HeCkBNk 25 18 7 +7 87.5 75.9% 60.0% +4.8% 1.44
k1ssly 24 18 10 +6 91.7 82.8% 70.8% +1.5% 1.33
nitzie 23 17 10 +6 89.9 72.4% 17.4% +2.0% 1.33
ayano 12 24 11 -12 51.6 72.4% 41.7% -4.3% 0.64

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Bomb defused
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win
  29. Round 29 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer