Subtick

NRG vs Wildcard · FiRe Last Chance 2026 ·

NRG 14–16 Wildcard · Cache

Wildcard won Cache 16–14.

NRG won 5 of 12 rounds on CT and 8 of 12 on T.

Wildcard won 4 of 12 rounds on CT and 7 of 12 on T.

Jeorge had the best rating on the map, 1.48, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
NRG 14 5/12 8/12 0/2
Wildcard 16 4/12 7/12 2/2

NRG

Player K D A +/− ADR KAST HS% Swing Rating
Jeorge 24 16 4 +8 87.9 75.9% 58.3% +3.1% 1.48
Grim 20 21 6 -1 71.6 72.4% 45.0% -1.0% 1.05
hallzerk 19 14 3 +5 86.0 79.3% 15.8% +1.1% 1.28
nitr0 16 18 14 -2 71.4 75.9% 43.8% -0.6% 1.05
Sonic 14 21 6 -7 56.2 72.4% 42.9% -2.9% 0.80

Wildcard

Player K D A +/− ADR KAST HS% Swing Rating
reck 22 16 8 +6 74.7 82.8% 45.5% +1.5% 1.32
nEMANHA 22 20 12 +2 84.0 82.8% 54.5% +0.4% 1.21
fr3nd 21 17 3 +4 76.4 65.5% 23.8% +3.2% 1.27
HexT 13 20 8 -7 67.0 72.4% 30.8% -1.7% 0.89
Cxzi 13 21 6 -8 61.1 69.0% 53.8% -2.9% 0.83

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 T win Bomb exploded
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Bomb exploded
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer