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ex-Zero Tenacity vs Just Players · NODWIN Clutch Series 13 ·

ex-Zero Tenacity 13–8 Just Players · Cache

ex-Zero Tenacity won Cache 13–8.

ex-Zero Tenacity won 5 of 5 rounds on CT and 8 of 12 on T.

Just Players won 4 of 12 rounds on CT and 0 of 5 on T.

VLDN had the best rating on the map, 1.34, with 14 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
ex-Zero Tenacity 13 5/5 8/12 2/2
Just Players 8 4/12 0/5 0/2

ex-Zero Tenacity

Player K D A +/− ADR KAST HS% Swing Rating
brutmonster 16 14 3 +2 91.4 82.4% 50.0% +2.4% 1.23
Kind0 14 10 5 +4 85.0 88.2% 35.7% +1.2% 1.27
VLDN 14 11 7 +3 97.8 82.4% 64.3% +1.7% 1.34
Dragon 14 11 5 +3 95.4 82.4% 50.0% +1.0% 1.24
Cjoffo 12 10 1 +2 66.6 64.7% 66.7% +3.1% 1.17

Just Players

Player K D A +/− ADR KAST HS% Swing Rating
sstiNiX 14 14 4 0 90.3 76.5% 71.4% -2.9% 1.13
wh1teout 12 16 1 -4 87.6 52.9% 58.3% -1.5% 1.08
sm3t 10 14 2 -4 83.4 64.7% 60.0% -4.0% 1.06
h1te 7 14 2 -7 26.5 64.7% 14.3% -3.0% 0.72
Temny Prince 7 17 4 -10 66.2 64.7% 28.6% -6.7% 0.64

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 T win Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Bomb defused
  9. Round 9 T win Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Time ran out

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer