Bebop vs mellren · CCT 2026 Europe Series 11 Closed Qualifier ·
Bebop 5–3 mellren · Inferno
Bebop won Inferno 5–3.
Bebop won 3 of 12 rounds on CT and 1 of 5 on T.
mellren won 4 of 5 rounds on CT and 9 of 12 on T.
lollipop21k had the best rating on the map, 1.57, with 18 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Bebop | 5 | 3/12 | 1/5 | 1/2 |
| mellren | 3 | 4/5 | 9/12 | 1/2 |
Bebop
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| pipW | 16 | 12 | 3 | +4 | 87.2 | 70.6% | 43.8% | +2.7% | 1.52 |
| faydett | 9 | 14 | 5 | -5 | 68.5 | 76.5% | 44.4% | -2.7% | 0.94 |
| KENSI | 8 | 14 | 8 | -6 | 81.1 | 64.7% | 37.5% | -3.7% | 0.94 |
| idisbalance | 7 | 14 | 3 | -7 | 36.5 | 70.6% | 14.3% | -4.1% | 0.66 |
| redzed | 6 | 14 | 2 | -8 | 50.4 | 41.2% | 16.7% | -2.9% | 0.69 |
mellren
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| lollipop21k | 18 | 10 | 5 | +8 | 110.8 | 82.4% | 72.2% | +5.3% | 1.57 |
| mdl | 15 | 8 | 5 | +7 | 79.8 | 82.4% | 73.3% | +5.6% | 1.47 |
| shootic | 13 | 11 | 7 | +2 | 86.6 | 82.4% | 84.6% | +0.3% | 1.21 |
| Maksilvl | 11 | 8 | 6 | +3 | 71.6 | 100.0% | 63.6% | +0.3% | 1.25 |
| menddel | 11 | 10 | 2 | +1 | 65.3 | 70.6% | 72.7% | -1.8% | 0.93 |
Rounds
- Round 1 T win Bomb exploded
- Round 2 T win Terrorists win
- Round 3 CT win Bomb defused
- Round 4 T win Bomb exploded
- Round 5 T win Terrorists win
- Round 6 CT win Bomb defused
- Round 7 T win Bomb exploded
- Round 8 T win Terrorists win
- Round 9 T win Bomb exploded
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer