MEIA NOITE vs QUINTESSÊNCIA · ESL Challenger League Season 52 South America Cup 3 ·
MEIA NOITE 13–7 QUINTESSÊNCIA · Ancient
MEIA NOITE won Ancient 13–7.
MEIA NOITE won 6 of 11 rounds on CT and 7 of 12 on T.
QUINTESSÊNCIA won 5 of 12 rounds on CT and 5 of 11 on T.
fREQ had the best rating on the map, 1.43, with 19 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| MEIA NOITE | 13 | 6/11 | 7/12 | 1/2 |
| QUINTESSÊNCIA | 7 | 5/12 | 5/11 | 1/2 |
MEIA NOITE
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Jerr1 | 20 | 16 | 7 | +4 | 91.7 | 69.6% | 45.0% | +0.7% | 1.25 |
| fREQ | 19 | 15 | 0 | +4 | 85.1 | 78.3% | 73.7% | +5.1% | 1.43 |
| JOTA | 17 | 16 | 7 | +1 | 81.0 | 69.6% | 35.3% | +2.2% | 1.26 |
| bsd | 16 | 17 | 9 | -1 | 76.3 | 78.3% | 18.8% | +1.3% | 1.22 |
| abr | 14 | 15 | 4 | -1 | 69.4 | 78.3% | 57.1% | +1.0% | 1.14 |
| Coach|sky | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
QUINTESSÊNCIA
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| cz1k4 | 22 | 19 | 2 | +3 | 102.0 | 73.9% | 18.2% | +0.6% | 1.43 |
| edv | 18 | 16 | 5 | +2 | 97.8 | 69.6% | 16.7% | -0.3% | 1.28 |
| n0page | 14 | 17 | 7 | -3 | 96.7 | 73.9% | 42.9% | -3.2% | 1.09 |
| prozinszsz | 13 | 16 | 5 | -3 | 82.4 | 73.9% | 46.2% | -2.1% | 1.08 |
| lipshawty | 11 | 18 | 5 | -7 | 75.7 | 65.2% | 54.5% | -5.2% | 0.80 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Terrorists win
- Round 3 CT win Time ran out
- Round 4 T win Bomb exploded
- Round 5 T win Bomb exploded
- Round 6 CT win Counter-Terrorists win
- Round 7 CT win Time ran out
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Terrorists win
- Round 10 T win Terrorists win
- Round 11 T win Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Bomb exploded
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Bomb defused
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Terrorists win
- Round 18 CT win Bomb defused
- Round 19 CT win Counter-Terrorists win
- Round 20 T win Terrorists win
- Round 21 T win Bomb exploded
- Round 22 T win Terrorists win
- Round 23 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer