magic vs BIG · IEM Beijing 2026 Closed Qualifier ·
magic 13–8 BIG · Ancient
magic won Ancient 13–8.
magic won 5 of 6 rounds on CT and 8 of 12 on T.
BIG won 4 of 12 rounds on CT and 1 of 6 on T.
AW had the best rating on the map, 1.79, with 16 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| magic | 13 | 5/6 | 8/12 | 2/2 |
| BIG | 8 | 4/12 | 1/6 | 0/2 |
magic
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| MaSvAl | 18 | 12 | 6 | +6 | 89.4 | 77.8% | 55.6% | +2.8% | 1.47 |
| tenzy | 17 | 12 | 7 | +5 | 102.1 | 88.9% | 76.5% | +0.3% | 1.39 |
| AW | 16 | 7 | 12 | +9 | 111.8 | 83.3% | 75.0% | +5.1% | 1.79 |
| mo0N | 10 | 5 | 2 | +5 | 43.1 | 88.9% | 40.0% | +2.3% | 1.13 |
| sFade8 | 8 | 12 | 7 | -4 | 54.6 | 66.7% | 75.0% | -0.6% | 0.88 |
| eksiver | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
BIG
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| faveN | 14 | 13 | 2 | +1 | 80.1 | 61.1% | 64.3% | -1.3% | 1.18 |
| tabseN | 11 | 15 | 2 | -4 | 80.0 | 55.6% | 36.4% | +0.8% | 1.03 |
| blameF | 10 | 13 | 3 | -3 | 77.4 | 61.1% | 60.0% | +0.1% | 1.08 |
| gr1ks | 8 | 13 | 1 | -5 | 50.2 | 55.6% | 12.5% | -3.9% | 0.71 |
| JDC | 4 | 15 | 5 | -11 | 41.9 | 72.2% | 100.0% | -6.0% | 0.50 |
| Coach|xenn | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Bomb exploded
- Round 3 T win Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 T win Bomb exploded
- Round 6 T win Terrorists win
- Round 7 T win Terrorists win
- Round 8 CT win Bomb defused
- Round 9 CT win Time ran out
- Round 10 CT win Time ran out
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Terrorists win
- Round 18 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer