Subtick

Without a Roof vs LAG · CROSSFIRE Season 6 ·

Without a Roof 11–8 LAG · Ancient

Without a Roof won Ancient 11–8.

Without a Roof won 8 of 12 rounds on CT and 3 of 12 on T.

LAG won 9 of 12 rounds on CT and 4 of 12 on T.

bwills had the best rating on the map, 1.56, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Without a Roof 11 8/12 3/12 2/2
LAG 8 9/12 4/12 0/2

Without a Roof

Player K D A +/− ADR KAST HS% Swing Rating
autimatic 17 17 3 0 75.3 62.5% 47.1% +0.1% 1.16
Brehze 16 18 6 -2 78.5 62.5% 68.8% +3.0% 1.25
CeRq 15 17 4 -2 65.0 70.8% 6.7% -0.8% 1.06
FaNg 14 16 4 -2 61.7 70.8% 50.0% +1.0% 1.10
Stewie2K 14 16 8 -2 68.3 79.2% 78.6% -0.9% 1.11
Coach|steel 0 0 0 0 0.0 100.0% – 0.0% 0.78

LAG

Player K D A +/− ADR KAST HS% Swing Rating
bwills 23 15 3 +8 119.6 83.3% 65.2% +1.3% 1.56
slight 17 15 9 +2 118.0 66.7% 23.5% -0.6% 1.28
sandman 17 15 7 +2 90.4 66.7% 76.5% +1.1% 1.25
djay 14 14 2 0 78.4 62.5% 50.0% -0.9% 1.06
cryptic 12 17 8 -5 77.1 70.8% 41.7% -3.2% 0.89

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer