MAYBE vs eternal premium · CCT 2026 Challengers Europe Series 7 ·
MAYBE 13–11 eternal premium · Ancient
MAYBE won Ancient 13–11.
MAYBE won 11 of 12 rounds on CT and 2 of 7 on T.
eternal premium won 5 of 7 rounds on CT and 1 of 12 on T.
shallthing had the best rating on the map, 1.41, with 18 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| MAYBE | 13 | 11/12 | 2/7 | 1/2 |
| eternal premium | 11 | 5/7 | 1/12 | 1/2 |
MAYBE
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| shallthing | 18 | 13 | 5 | +5 | 87.3 | 94.7% | 55.6% | +2.2% | 1.41 |
| thirtythird | 15 | 9 | 3 | +6 | 78.9 | 78.9% | 13.3% | +4.7% | 1.40 |
| edixenn | 14 | 10 | 5 | +4 | 94.1 | 89.5% | 71.4% | +1.6% | 1.38 |
| zogen | 14 | 15 | 5 | -1 | 89.5 | 73.7% | 50.0% | -0.2% | 1.09 |
| Awi4 | 12 | 13 | 5 | -1 | 77.3 | 78.9% | 58.3% | -1.1% | 1.09 |
eternal premium
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| saizius | 15 | 15 | 2 | 0 | 77.7 | 73.7% | 66.7% | -0.9% | 1.18 |
| dazzy | 13 | 15 | 5 | -2 | 75.7 | 84.2% | 23.1% | +0.6% | 1.16 |
| p1kan0 | 12 | 14 | 11 | -2 | 84.2 | 63.2% | 75.0% | -2.9% | 1.00 |
| Skept1k | 10 | 14 | 2 | -4 | 60.1 | 57.9% | 80.0% | -1.4% | 0.87 |
| innerpeace | 10 | 15 | 3 | -5 | 50.1 | 78.9% | 50.0% | -2.5% | 0.90 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Bomb defused
- Round 3 CT win Counter-Terrorists win
- Round 4 T win Bomb exploded
- Round 5 CT win Bomb defused
- Round 6 CT win Bomb defused
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Bomb defused
- Round 9 CT win Time ran out
- Round 10 CT win Time ran out
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Bomb defused
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Bomb defused
- Round 17 CT win Bomb defused
- Round 18 T win Bomb exploded
- Round 19 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer