The Last Resort vs Nexus · European Pro League Series 9 ·
The Last Resort 16–6 Nexus · Ancient
The Last Resort won Ancient 16–6.
The Last Resort won 6 of 12 rounds on CT and 6 of 12 on T.
Nexus won 6 of 12 rounds on CT and 6 of 12 on T.
HOLY had the best rating on the map, 1.44, with 26 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| The Last Resort | 16 | 6/12 | 6/12 | 1/2 |
| Nexus | 6 | 6/12 | 6/12 | 1/2 |
The Last Resort
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Girafffe | 25 | 22 | 6 | +3 | 90.2 | 76.7% | 48.0% | -0.8% | 1.25 |
| Extinct | 22 | 23 | 6 | -1 | 80.9 | 63.3% | 68.2% | -0.4% | 1.12 |
| arTisT | 19 | 20 | 5 | -1 | 69.8 | 73.3% | 36.8% | -0.7% | 1.09 |
| bevve | 18 | 24 | 4 | -6 | 72.2 | 70.0% | 50.0% | +0.1% | 1.01 |
| Vacancy | 17 | 19 | 6 | -2 | 63.5 | 66.7% | 70.6% | +1.1% | 1.03 |
| VIZE | 0 | 1 | 0 | -1 | 0.0 | 96.4% | – | 0.0% | 0.77 |
Nexus
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Bomb exploded
- Round 3 CT win Time ran out
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 T win Terrorists win
- Round 7 T win Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Bomb defused
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Bomb exploded
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 T win Terrorists win
- Round 16 T win Bomb exploded
- Round 17 T win Terrorists win
- Round 18 CT win Bomb defused
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Bomb defused
- Round 24 T win Terrorists win
- Round 25 T win Terrorists win
- Round 26 CT win Counter-Terrorists win
- Round 27 CT win Counter-Terrorists win
- Round 28 CT win Bomb defused
- Round 29 CT win Counter-Terrorists win
- Round 30 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer