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METANOIA Wolves vs Procyon · CCT 2026 South America Series 6 ·

METANOIA Wolves 13–2 Procyon · Ancient

METANOIA Wolves won Ancient 13–2.

METANOIA Wolves won 10 of 10 rounds on CT and 2 of 12 on T.

Procyon won 10 of 12 rounds on CT and 0 of 10 on T.

vzn had the best rating on the map, 1.57, with 21 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
METANOIA Wolves 13 10/10 2/12 1/2
Procyon 2 10/12 0/10 1/2

METANOIA Wolves

Player K D A +/− ADR KAST HS% Swing Rating
vzn 21 13 6 +8 101.7 86.4% 33.3% +3.6% 1.57
spinnie 18 14 10 +4 82.4 81.8% 61.1% +1.0% 1.29
tineu 16 16 5 0 74.9 68.2% 50.0% +1.1% 1.12
ALENNNCAR 14 11 2 +3 60.8 86.4% 14.3% -0.2% 1.15
khowy 13 16 8 -3 71.1 63.6% 46.2% -1.4% 0.91

Procyon

Player K D A +/− ADR KAST HS% Swing Rating
lenci 18 15 4 +3 88.5 63.6% 33.3% +2.1% 1.37
next 18 16 4 +2 91.8 63.6% 66.7% +2.0% 1.39
laser 12 14 4 -2 64.1 72.7% 50.0% -0.4% 1.07
maxoff 11 18 2 -7 46.0 63.6% 63.6% -3.7% 0.76
pavv+ 11 19 8 -8 65.1 59.1% 27.3% -4.1% 0.74

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Time ran out
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer