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Black Phoenix vs benched gods · Exort Fiesta Series 2 ·

Black Phoenix 12–3 benched gods · Cache

Black Phoenix won Cache 12–3.

Black Phoenix won 3 of 12 rounds on CT and 9 of 12 on T.

benched gods won 3 of 12 rounds on CT and 9 of 12 on T.

f1chper had the best rating on the map, 1.38, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Black Phoenix 12 3/12 9/12 0/2
benched gods 3 3/12 9/12 2/2

Black Phoenix

Player K D A +/− ADR KAST HS% Swing Rating
4X1s 23 18 7 +5 77.9 75.0% 47.8% +1.1% 1.28
karnez 20 23 10 -3 100.5 71.4% 70.0% -1.2% 1.18
topo 17 15 5 +2 45.8 71.4% 0.0% +1.7% 1.09
Salazar 17 19 3 -2 63.3 67.9% 70.6% -0.8% 1.05
MRcreed 15 20 5 -5 65.9 67.9% 73.3% -2.9% 0.92

benched gods

Player K D A +/− ADR KAST HS% Swing Rating
f1chper 25 21 7 +4 102.1 82.1% 44.0% +2.4% 1.38
Wign 23 19 6 +4 105.0 75.0% 65.2% +0.9% 1.35
K014NZ 19 16 6 +3 72.8 82.1% 42.1% +1.1% 1.21
yoyoS2 15 19 2 -4 67.9 60.7% 26.7% -1.5% 0.90
facer 12 17 4 -5 43.1 78.6% 41.7% -0.9% 0.85

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Bomb exploded
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer