Subtick

Villainous vs Wanted Goons · CROSSFIRE Season 6 ·

Villainous 13–8 Wanted Goons · Nuke

Villainous won Nuke 13–8.

Villainous won 9 of 12 rounds on CT and 6 of 11 on T.

Wanted Goons won 5 of 11 rounds on CT and 3 of 12 on T.

bright had the best rating on the map, 1.62, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Villainous 13 9/12 6/11 2/2
Wanted Goons 8 5/11 3/12 0/2

Villainous

Player K D A +/− ADR KAST HS% Swing Rating
bright 24 12 3 +12 109.9 87.0% 54.2% +3.3% 1.62
Sunk 24 14 4 +10 146.9 78.3% 29.2% +0.4% 1.61
Burglar 17 13 4 +4 107.1 78.3% 64.7% -2.5% 1.23
DYLAN 15 14 9 +1 98.0 65.2% 73.3% +1.1% 1.26
Jolts 6 15 4 -9 48.3 65.2% 16.7% -2.6% 0.65

Wanted Goons

Player K D A +/− ADR KAST HS% Swing Rating
hibui 23 16 4 +7 101.3 78.3% 39.1% +2.5% 1.60
Johan 15 17 7 -2 83.2 73.9% 66.7% +0.3% 1.22
Feb 12 18 6 -6 68.5 56.5% 41.7% -1.3% 0.88
killerpandas 11 19 2 -8 54.1 60.9% 27.3% -2.6% 0.82
Magic_KS 8 19 3 -11 50.0 43.5% 75.0% -1.2% 0.76
Coach|GKaay 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Time ran out
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer