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LFO 10 vs MOUZ NXT · ESL Challenger League Season 52 Europe Cup 8 ·

LFO 10 255–5 MOUZ NXT · Mirage

LFO 10 won Mirage 255–5.

LFO 10 won 8 of 12 rounds on CT and 5 of 12 on T.

MOUZ NXT won 7 of 12 rounds on CT and 4 of 12 on T.

sapec had the best rating on the map, 1.67, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
LFO 10 255 8/12 5/12 2/2
MOUZ NXT 5 7/12 4/12 0/2

LFO 10

Player K D A +/− ADR KAST HS% Swing Rating
sapec 25 17 6 +8 136.2 79.2% 60.0% +3.9% 1.67
Jackinho 20 14 3 +6 103.6 70.8% 35.0% +2.9% 1.46
flaw 15 18 5 -3 75.2 75.0% 46.7% -2.5% 0.98
tvs 13 15 3 -2 90.9 83.3% 46.2% -1.0% 1.13
dottie 12 18 4 -6 66.6 62.5% 58.3% -6.8% 0.74

MOUZ NXT

Player K D A +/− ADR KAST HS% Swing Rating
ay0k 23 17 4 +6 105.6 83.3% 73.9% +2.4% 1.54
mixer 19 17 6 +2 84.3 75.0% 52.6% +1.0% 1.26
Nikodeon 14 18 8 -4 65.0 66.7% 35.7% -0.8% 0.98
deeN 13 15 3 -2 56.2 79.2% 38.5% -0.1% 1.03
eSx- 12 18 3 -6 56.6 87.5% 33.3% +1.0% 1.06
Coach|LMBT 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Time ran out
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Time ran out
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Bomb defused
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer